Valheim, a Viking survival game made by a team of just five, sold two million copies in less than two weeks. It’s … carry the five … divided by nine … a million copies a week!
It was only on Friday that Nathan wrote a post in which he celebrates the Norwegian nerve-racking, an article that was so good that I had to install the game before I read halfway through. It turns out I rather joined a large crowd.
It is fair to say that things are going well for the first indie team Iron Gate. With the release of the game a few Tuesdays ago in Steam’s Early Access, it has since sold more than two million copies, revealed the developers in a post today.
Their cheerfulness is quite joyful to behold. “Everyone at Iron Gate appreciated all the messages, love, questions and thoughts from everyone, so please keep it up!” they say. “And once again, a big thank you to all of you for helping us reach this ridiculous milestone in less than two weeks’ journey to Early Access.”
“Forget longboats,” Iron Gate adds, deciding to drop history on us. ‘[We] has now broken a 700+ year old record by boasting the largest Viking population in all of human history. For reference, the previous peak was in the Viking numbers in 1300 AD and was about 500,000. ”
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In fact, they came damnably close to a live reunion, with 360,000 concurrent players over the weekend. And that’s less than two weeks into a planned early access development. My behind-the-scenes math estimates that $ 28 million will go to them and Coffee Stain Publishing after you take Valve’s hefty tithe. This is pretty life-changing money.
I find it quite exciting that it can still happen on Steam. It seemed for a moment that the days of a The Stanley Parabletype of overnight indie success was over, until the recent sudden success of people like Between us and Val guys. Kudos, Iron Gate. Just do not go crazy, but definitely buy a castle.