Beautiful first-person puzzle game launched by Maquette, inviting players into a colorful recursive world in which you can play with perspective. This is the debut game from developers Graceful Decay, which will amaze you through many small and large fairy tale settings – almost like a dollhouse in a dollhouse (inside a dollhouse?), And if you drop something in the little bag home, it turns out to scale it in large. It looks a bit like The Witness has clashed with Superliminal, which is indeed a very good combination.
As in Superliminal, Maquette plays with your perspective, causing some objects to become larger or smaller, depending on what you do with them. Unlike Superliminal, however, Maquette’s items will not suddenly enlarge as you move them closer or further away from you. The game is set up in a model within a model (within many more models, of the appearance of the trailer), and to drop things in a smaller version, a model will drop it on a much larger scale come in the one you are in Everything that happens in each of these environments is also reflected in the other. Say, for example, you dropped a large red block into one, it looks like the block is also in the rest of their scale.
It’s confusing to try to explain (watching the trailer will help, promise), but one I would love to have. I really enjoyed Superliminal, and it would be nice to experience such a game with a little more depth. I hope at least that this love story has some depth and that it’s not just two people who have an itchy flirtation in my ears for two hours.
If you want to make a fuss, Maquette is now available on Steam, and it costs £ 14 / € 16 / $ 18.
And if you’re interested in more perspective-based confusion, check out Sin’s Superliminal review. She thought it performed better than many other games with similar gimmicks, but could do more with it. Maybe Maquette will offer a better challenge.