NVIDIA DLSS Officially Releases Outriders, Call of Duty: Warzone and More

In addition to the great GeForce RTX 3060 announcements, BIZ support and Ampere laptops, some new NVIDIA DLSS titles were also announced by NVIDIA during the company’s CES 2021 event.

These include Outriders, People Can Fly’s third-person loot shooter game (now on April 1) and Call of Duty: Warzone.

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Lee Singleton (Head of the Studio at Square Enix External Studios):

DLSS is a performance-enhancing game changer!

Eric Lavoie (executive producer at Beenox):

We were excited to bring NVIDIA DLSS to Call of Duty®: Black Ops Cold War this year. It was an excellent addition for our players to improve their gaming performance on a computer, and we look forward to bringing it to Warzone.

Studio Midgar’s JRPG Edge of Eternity will also get NVIDIA DLSS later this month, while RTS Iron Conflict (recently launched on Steam Early Access) has already received it.

Then there are three games that have been confirmed to include both NVIDIA DLSS and RTX. The first is The Medium by Bloober Team, as we revealed in our exclusive interview with the game’s developers. The others are FIST: Forged in Shadow Torch and Five Nights At Freddy’s: Security Breach.

Andrew Dayton (Co-Founder / CEO of Steel Wool Studios):

The game is a big leap for the franchise in terms of scope and depth of the game. The PC version of Security Breach works closely with the wizards at NVIDIA and incorporates many of the leading RTX technologies such as Raytracing, Global Illumination and DLSS. These technologies amplify the immersion and fright!

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Last but not least, the NVIDIA Reflex latency reduction technology has been announced to be coming to Rainbow Six Siege and Overwatch.

John Huelin (Tech Lead 3D, Ubisoft):

NVIDIA Reflex is coming soon to Rainbow Six Siege. If you want to reduce system lag and get the best Rainbow Six Siege gaming experience, you need to enable Reflex when it starts.

Ryan Greene (Graphic Engineer, Overwatch):

NVIDIA Reflex will optimize the input delay in Overwatch, resulting in the most responsive game.

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