Treyarch Studios has released the full patch notes for the latest update for Call of Duty: Black Ops Cold War. The update is currently live – it’s mainly focused on implementing bug fixes and objective tuning to Zombies.
The update focuses on the new Outbreak mode of Zombies, which is a collaborative variation in the open world of Call of Duty’s traditional zombies. Instead of fighting hordes of zombies in a series of rounds, Outbreak gives a team of players the task of achieving a series of goals in any order they want, across a large open space full of zombies.
Also in the column notes, Treyarch gives a detail on what players can expect in Rapid Fire Moshpit and Dead Ops Arcade: First Person, both of which will appear on March 4 in Black Ops Cold War. Deathmatch, Domination, Kill Confirmed and Hardpoint, but only on the smallest cards of the game. Dead Ops Arcade: First Person remakes Dead Ops Arcade 3 – it’s only being played in the first person.
Call Of Duty: Black Ops Cold War 2 March Update Patch Notes
Multiplayer
- Modes
- Combined arms
- Custom zone capture time in assault on combined weapons.
Zombies
- Outbreak
- Stability
- Several stability solutions added for issues with Objectives, Jump Pads, Krasny Soldier and the Dragon Relic.
- Fixed a collision that could occur when a Megaton HRT is killed during the elimination goal.
- Games
- The Eliminate Objective no longer removes extra enemies between HRT jumps to better balance problems with other outbreak targets.
- Fixed an issue with zombies being incorrectly interrupted at the Holdout target.
- Addressed an issue where the Krasny Soldier’s flame attack would not cause damage under certain circumstances.
- Addressed an issue where the flashlight will continue to burn after looking at the Holdout target.
- Advantages
- An issue addressed where Tombstone Soda could cause the player to fall out of the game space in Golova, Alpine and Ruka.
- Support
- Addressed an issue where the Chopper Gunner could fly out of play after multiple uses.
- Arms
- An issue addressed where Ray Gun’s splash damage could break all the armor if the player had Jugger-Still Tiers III, IV and V.
- Field upgrades
- Fixed an issue where Healing Aura mistakenly gained the benefit of Quick Revive’s Tier IV ability.
- Stability
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