With Cyberpunk 2077 speed bug you can run faster than cars can load

Not all bugs in Cyberpunk 2077 is as immersive as players’ butts or unmentionable hanging and wandering around. Some can be useful – especially for speedsters.

The problem involved involves aligning V with Maneuvering System, a piece of cyberware that allows the player to perform an aerial evasion. (Look for the cyberware in Santo Domingo’s Arroyo district.) As Redditor found Strikielol (via Eurogamer), it also allows players to skyrocket. If a mid-air dash is properly fixed, it gives V super speed.

The trick is to hit the line just before V land; it basically confuses the game in merging both the dash and the leap forward, and with that, V builds up the momentum and speed, far above what CD Project Red developers intended. We know that the player, when zoomed out on the highway, goes faster than cars need to load. Watch them jump in and out:

Other players have found ways to increase profits with global mods, such as enhanced tendons (available at the ripper dock in Watson, Little China), which add a double jump to the player’s repertoire.

What is it good for? Well, it should be obvious, but these kind of things are usually handy for speedsters, especially in role players in the big world. There is an error inside Dropout 3 which also confuses and utilizes the game, which gives the player a big boost to running and running speed; it was a pillar of Dropout 3is a% run, which helped one runner complete the 15-minute mark five years ago. (The current world record holder, LMW, also used the “speed cripple” trick to set their 14:24 time on December 17.)

Cyberpunk 2077a% point is significantly longer – 3:03:50, set by ColdCypher on December 31st. Of course, the game will only be launched on December 10th. barrier in a short time.

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