Warzone players claim that TTK is far too fast after the Black Ops Cold War changed

Call of Duty: Warzone players are appealing to developers Raven to adapt the Battle King’s ‘time to kill’ (TTK). Many fans claim that it has accelerated significantly since the integration of Black Ops Cold War.

The Call of Duty series has become synonymous with fast-paced running and rifle FPS action. One of the staples in the series is a fairly fast TTK, which means you can drop enemy players very quickly, which then responds and is back in action in no time.

However, the Battle Royale formula is slightly different, with games significantly longer and no answers (outside of the opportunity to buy back teammates or to win your Gulag once you are eliminated). Some fans get frustrated with the TTK in Warzone, which they say is way too fast for a royal fight.

Activision

Players have argued that the TTK has accelerated since the integration of Black Ops Cold War in December.

One player suggested that the game “as a BR” could not be played, comparing it to the hardcore mode of the CoD series, which drops the health of players to 30 (meaning they are in one or more two blows die).

“I’ve been playing since the game went online last year,” they said. ‘People complained about the integration of Grau and other weapons before the Cold War, but we at least had gun battles. Once you are spotted, even just a few meters from someone, you have no chance. Why play a game where you are immediately removed, just to sit for 10 minutes waiting for the hope that your teammate can buy you back just to land and be absolutely wiped out again? “

Another player confirmed the complaints, saying: ‘The TTK for this game has dropped to ridiculously low levels, and it’s starting to really feel like playing Multiplayer with one life … it feels like I’m dead before I have another had a chance to react, find cover or make fire again. ”

A number also highlighted the integration with the Black Ops Cold War and speculated whether the addition of new weapons had an effect on TTK. “Since the integration, the TTK has gotten faster and it can be incredibly annoying to play against,” one said. “If you frolic without being able to react in time, it can make the game feel so frustrating.”

The ttk since integration has become much faster from CODWarzone

At the moment, armor is the most important factor in Warzone’s TTK. Armor reduces the amount of damage that incoming bullets significantly reduce, but a player can only use three armor at a time. It could possibly be increased to four, but it is likely to have an effect on the tire, the viability of armor bags and more.

The simpler alternative, of course, is to simply reduce the damage output of weapons, or to adjust their firing speed.

While many players feel that Warzone’s TTK needs adjustments, others will no doubt prefer the fast-paced action, allowing them to mow down full teams if they are skilled enough. Any change to TTK that goes too far in the other direction can also have a serious negative effect.

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