Valve’s Gabe Newell imagines himself to “edit” personalities with future headlines

An artist's interpretation of how future <em data-recalc-dims=Dota 2 tournament trophies may look like Valve chief Gabe Newell is going further in brain-computer interface (BCI) research. “/>
Enlarge / An artist’s interpretation of how future Dota 2 tournament trophies may look like Valve chief Gabe Newell is going to work even further in brain-computer interface research (BCI).

Getty Images / David Jackmanson / Sam Machkovech

For years, the open secret at Valve (manufacturers of game series such as Half life and Hall) was the company’s interest in a new threshold of gaming experiences. We saw it with SteamVR most prominently as a platform for virtual reality, but the game studio also openly teased its work on ‘brain-computer interfaces’ (BCI) – meaning ways to read brainwave activity to control or control video games change those experiences.

Most of what we’ve seen so far from Valve’s skunkworks divisions, especially during a long GDC 2019 presentation, has revolved around reading your brain condition (ie capturing the nervous system energy in your wrists before it touches your fingers reach, to reduce the buttons) type latency in creepy shooters like Valve’s Counter-Strike). In a Monday interview with New Zealand’s 1 News, Valve co-founder Gabe Newell finally started teasing a more intriguing level of BCI interaction: one that changes the state of your brain.

“Our ability to create experiences in people’s brains that are not mediated by their meat edge equipment [e.g., fingers, eyes], will be better than it is [currently] possibly, “Newell claims as part of his latest 12-minute video interview. He later claims that” the real world will look flat, colorless and vague compared to the experiences you’re able to create in people’s brains. “

“But this is not where it gets weird,” Newell continues. “Where it gets weird is when someone through you can become a BCI editable.”

How many years until the tentacles?

Newell allows an informal mood: “I feel unmotivated today.” He foresees a world where such a state of being is no longer seen as “a fundamental personality trait that is relatively unworkable to change” and moves to “feed-forward and feedback loops of who you want to be.”

Or, more clearly, “Oh, I’ll increase my focus now. My mood should be this. “

Newell uses the term “science fiction” several times to describe this possible BCI-driven future, along with overt references to The Matrix film series. But he also has an example of the sales pitch of how mainstream adoption can start: with brain control apps, whose interfaces look like modern phone apps, for boost like easier sleep.

This is how I want to sleep now.

“Sleep will be an app you manage, where you enter, ‘I need so much sleep, so much REM,'” Newell says. “Instead of fluffing pillows or taking Zolpidem, I’ll just say: this is how I want to sleep now.” From there, satisfied users will tell their friends about, for example, sleeping through 12-hour flights “completely refreshed with my circadian rhythm,” he estimates.

Newell uses a personal story to illustrate why he believes the brain-driven perspective is so malleable: he underwent corneal surgery more than a decade ago, which changed his perception of color between the two eyes. When his surgery corrected the way his eyes see color, it “bothered” the relationship in his brain and created ghost-duplicated images until he got used to the change for a few weeks.

Where do you go from there if brains are so adaptable? Newell cites Valve’s work on synthetic hands as a collaboration with other researchers, then adds, “Once you do, you say, ‘Oh, can you give people a tentacle?’ Then you think, ‘Oh, brains are never designed to have tentacles,’ but it seems like brains are really flexible. ‘Why Newell immediately jumped to tentacles as a fantasy attachment, we’re going on, but hey.

In the short term, brain input for brain input

During this surface interview, however, Newell is careful not to estimate when such brain input manipulation may ever hit the market. In fact, he makes it clear that he is not currently in a hurry to make it happen, saying: ‘The pace we are learning is so fast that we do not want to say prematurely:’ Let’s lock everything up and build a product , ‘when we have something in six months to enable a bunch of other features.’

Instead, he uses the opportunity to confirm significant progress with ‘custom VR headbands’ that include ‘high-resolution reading technologies’. In other words, Valve wants to capture the brainwave activity of the users immediately, either in terms of reducing button-typing delay or understanding how players’ mood changes during a game or app, and such a device on the mark kry. Newell concedes that it’s more about creating a platform for game and software developers to ‘start thinking about these issues’ ahead of second- and third-generation BCI products.

“If you’re a software developer by 2022 and do not have one in your testing lab, you’re making a fool of yourself,” he adds.

We’re still waiting to hear more about Galea, a headset platform operated by the open source collective OpenBCI with significant contributions from Valve, which could very well be the first ‘high-resolution reading technology’ headset in line with Newell’s proclamations about almost future BCI options in games.

In terms of nervous system measurement, Galea may include EEG, EMG, EDA, PPG and eye detection as options. It is unclear whether, for example, the EEC system requires a perfect connection to your scalp, or that any of the other measurement systems are particularly invasive. Yet we suggest that Galea as a whole will be less invasive than Neuralink, the Elon Musk-driven neuroscience product that begins with a microchip that is directly linked to the human brain.

Try not to ‘drive consumer acceptance off a cliff’

The juicier parts of the interview are the much more forward-looking events, where Newell goes so far as to show that he is playing God. If you think this is an excess, check out this quote:

You are used to experiencing the world through eyes, but the eyes are created by this cheap bidder who does not mind failures and RMAs. As [your eye] broke, there was no way to repair anything effectively. This makes perfect sense from an evolutionary perspective, but it does not at all reflect consumer preferences.

Newell is careful to temper such bold statements with the reality that you trust sensitive data to massive technology companies. As contemporary handlers of your financial and personal data magnify it, Newell points out, “they will drive consumer acceptance off a cliff.” Nor does he foresee a world where everyone feels the need to use BCIs, just as modern life does not necessarily require smartphones.

The same investigation applies to potentially invasive BCIs, Newell says. “‘Nobody wants to say,’ You know, do you remember Bob? Do you remember when Bob was hacked by the Russian malware? Man, it sucked; he still runs naked through the forests? ‘… People will have to have a lot of confidence that they are safe systems that do not pose any long-term health risks. ‘

Newell is also careful not to go into more detail about how exactly a complete read-write BCI will sync with users or whether they need Neuralink-scale surgery – which could very well make him choose not to release a window do not estimate. the foreseeable future.

For the full interview, go to 1 News for its comprehensive report.

Source