Two months later, ‘Cyberpunk 2077’ really did not change meaningfully

It’s now just over two months since Cyberpunk 2077 was launched, and after a number of hotfixes and patches, fundamentally, the game and almost all of its issues remain in place, and very little seems to have changed this time around.

The biggest changes I noticed on Cyberpunk 2077 were a few adjustments to the visual settings that made the game look a little better a few weeks after its launch on Xbox Series X. But other than that, these were just targeted bug fixes everywhere, but with hundreds more do not have has still been corrected. And while there are some signs of improvement on how the game works on the latest generation of consoles, it’s still not nearly as ‘good’, and it’s not just me saying that Sony, despite the corrections and corrections , still did not agree to sell Cyberpunk 2077 again in the PS Store, which led to low console sales in January.

In fact, the biggest stories of the past two months have not been positive. The first major problem of the game actually introduced a gameplay bug that was bigger than any problem it was trying to fix, and that needed to be fixed shortly thereafter. Then mudsliders discovered an exploit that took CDPR a long time to shut down, when it was exposed to a vulnerability that could allow people through mods or by storing files in your system.

Finally, the biggest story of the past two months may be the extensive cap of CDPR, where the motivated retaliation was for CDPR’s recent behavior and the problems surrounding Cyberpunk. The game’s source code has been stolen (just like that of Gwent and The Witcher 3) and it’s unclear what long – term problems it could pose. Cyberpunk is supposed to get a February patch that is bigger than the one in January and that could solve more important issues, and yet it is certainly possible that the failure of this hack could delay it, as resources must now be devoted to securing everything from source code to employee information.

You see here a general thread, which involves just about everything on it has which has been worked on for the past two months are just solutions for broken parts of the game. No quality of life updates, no return in missing or cut or promised content. Nothing like that. And things that look ‘buggy’, like traffic AI or police AI, are much bigger issues that can not only be fixed quickly, as these are systemic issues within the game. The quality of life upgrades and new content can be included later in the spring / summer in Cyberpunk’s free DLC, which has been delayed due to all these bugs / achievements. Meanwhile, players sit and wait for something as simple as the ability to hack into the game.

I’ve been playing Cyberpunk on and off for the past two months, and it’s remarkable how little has ultimately changed over the PC or console version. Minor improvements here and there and maybe avoiding some bug fixes, but it’s clear that even a further 2-3 months delay would not have been enough to determine what the game is, and it would at least needed a year to combine bug fixes and more profound content issues.

I’ve always said here’s a basic level of fun, which is true, otherwise I would not be on my third V variant. But things are moving very, very slowly here, and it is not clear when significant change will come into play. Let’s hope it is with this February patch, which may still be on schedule.

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