Tomb Raider 2 Fan Remake V1.2 adds Photo Mode, Volumetric Lighting & more

Tomb Raider 2 Remake Unreal Engine 4-3

Last month we shared some new screenshots of the Tomb Raider 2 Fan Remake, Tomb Raider The Dagger Of Xian. And today we can happily report that a brand new version of it is available to download.

According to Nicobass, version 1.2 adds new water simulation versions, as well as new volumetric lighting. In addition, the game now uses Unreal Engine 4.21, and features a photo mode.

It’s also worth noting that this new version of this Tomb Raider remake in Unreal Engine 4 has a number of performance improvements. It also allows for more leaf interaction, adds new dead body models, brings small improvements to Lara’s animations and more.

You can download Tomb Raider 2 Fan Remake V1.2 from here. Below you can also find the complete change log.

Tomb Raider 2 Fan Remake Version 1.2 Release Notes
  • Switch from 4.15 to 4.21 Unreal Engine Version
  • Photo mode added in the pause menu, screenshots are saved at C: Users YourName AppData Local TombRaiderDOX Saved Screenshots WindowsNoEditor
  • New water simulation version (can be eliminated in graphic options)
  • New volumetric lighting (can be turned off in graphic options), it should also make the inside a little brighter
  • Climbable lists should be more visible with some white posters (can be adjusted or eliminated in game options)
  • New alternate gear has been added to the rewards menu (to play it, simply select it in the gear menu before starting a new game)
  • More character models have been added to the rewards menu
  • New fishing models that respond to the player’s movements
  • New dead body models
  • Small improvements to Lara’s animations, especially when she starts and stops running
  • Adjustments of Lara’s body shape for something more realistic
  • More leaf interaction especially for the caves and underwater
  • Better crow animation in the first movie
  • Rebuilding the sound resonance system
  • Improvements to the underwater particles
  • Kick and interaction is now on the same input, because the previous kick input will be used for another thing in the future, as in Tomb Raider Underworld (reset the binding configuration to the default status to see the correct input name)
  • Tiger will move backwards if Lara gets stuck between him and an obstacle
  • Performance improvements
  • Very small bug fixes

John Papadopoulos

John Papadopoulos

John is the founder and editor-in-chief of DSOGaming. He is a computer game supporter and supports the modding and indie communities a lot. Before John created DSOGaming, he worked on numerous gaming sites. Although he is a hardcore PC player, his game roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES one of the best consoles. The computer platform still won him over as consoles. This was mainly due to 3DFX and its iconic dedicated 3D acceleration graphics, Voodoo 2. John also wrote a higher thesis on ‘The Evolution of PC graphics cards’. Contact Email

Tomb Raider 2Tomb Raider The Dagger Of XianUnreal Engine 4

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