The paid subscription of GeForce Now doubles in price

Nvidia effectively doubles the price of GeForce Now, its cloud streaming service. The company will add a new subscriber level on Thursday called Priority membership, which will cost $ 9.99 a month or $ 99.99 a year, Nvidia announced in a blog post.

With GeForce Now, people can play computer games they already own via cloud streaming. The games themselves are hosted on Nvidia’s servers and then streamed to the player on devices of all types, such as computers, laptops, smartphones, tablets and browsers. Players can stream games they own on platforms such as Steam, the Epic Games Store, Battle.net and Uplay – as long as GeForce Now supports those games.

Prior to Thursday’s membership changes, Nvidia offered two options for GeForce Now users. The free level only required an Nvidia account, but playing time was limited to one hour sessions. The Founders series, which cost $ 4.99 a month or $ 24.99 for six months, gave players ‘priority access’ to cloud servers, sessions of up to six hours and a graphical version.

The new Priority membership will take the place of the Founders option. Priority members will get the same features as founders for the new double prize. This new membership option will open somewhere on Thursday.

Customers already subscribed to the Founders level – a group that, according to Nvidia, is ‘rapidly approaching 10 million members’, will be able to take advantage of ‘Founders for Life’. This allows founders to keep their existing price of $ 4.99 / month indefinitely, as long as their accounts are active and in good standing. The founding membership began in February 2020, when Nvidia GeForce Now got out of beta for the first time after years of testing; the company has always said that it only offers prices to the Founders for a limited time.

Nvidia also gave fans a preview on Thursday of some new features they plan to add to GeForce Now in the near future during the service’s second year of existence. These features include a larger library of games; more day-and-date releases; and an increase in the number and locations of data centers to reduce the delay of more of its players.

Source