The new under our airship card brings the heat with new ways to play

This is an exciting time for those who are deep among us (or want to get back in the game) since the new airship card just dropped last week. The hugely popular social subtraction game has inflated relatively recently, and although it has had a huge following, it has been flourishing for some time from three different cards. The Airship offers the game a fresh experience for longtime players, not only because it’s new, but also because it asks you to play completely differently than older cards.

It’s the largest map so far, but its tight corridors and convenient one-way roads make it a challenge to navigate. It is so large and labyrinthine that players can choose one of the three spawn points when they start a round in the game. Understanding what is around each of the spawn points becomes part of your strategy for both crew members and fraudsters, and discovering the intricacies has made inventing the Airship so much fun.

An important thing to note about the spikes of the map is that when they are presented on the screen for selection, the background of the icon shows you in which part of the map it is – eventually you will be familiar with the names and places of these rooms, but for brief purposes, they are also arranged in a way indicative of their general location (left, middle, right). Crew members should have tasks close to the game, but as the game progresses, keep in mind where your remaining tasks are.

The airship is also introducing some new tasks. You have the typical switch, garbage removal, color-coded wire connection, and so on. However, you will notice that the goal-and-download goals have a new second step – to move on a cell phone on the screen to search for the right position to get a better signal for faster upload speeds. In the boot, crew members can have the safe unlocking task where you have to reveal the lock combination through trial and error. In the locker rooms, crew members may have the task of picking up dirty towels and throwing them accurately into the obstruction, and in the weapons you may have to pick up guns and stretch them against the wall. This is true Under Us nonsense you would probably expect and get a kick out of.

With the upload data task you have to go outside to find signal.  Hopefully the cheater does not catch you outside.
With the upload data task you have to go outside to find signal. Hopefully the cheater does not catch you outside.

With all these new tasks spread out on a complicated map, the thing that stands out in the design of the new map is that there is more risk reward when it comes to killing crew members. Since more of the roads are tighter and you move through specific places, the keen eye of a crew member can more easily deduce who the killer might be if they come across a corpse and report it, and pay close attention to who may have passed by. At least in the early days of playing the Airship, there is less ambiguity when you normally try to act as a cheater with crew members in the area.

At the same time, a fraudster who is happy or has an excellent situational awareness has enough opportunity to get away with murder. The large size of the airship means that corpses can easily accumulate before anyone even notices it. In my experience, there is less grouping of crew members because the goals are widely spread, and to visit the site and cover the ground is a bit more difficult without open areas and less interconnection between the important rooms.

The roads between the important rooms can be difficult to navigate, giving fraudsters many opportunities to strike.
The roads between the important rooms can be difficult to navigate, giving fraudsters many opportunities to strike.

Another small but sometimes effective design choice was to place the meeting space at the very top of the map with one route to get there. This makes it an ordeal to gain access, given the sheer size of the airship, so if you feel the suspicion of a fellow player and want to speak it out, or if you know if you are chased by a fraudster, and you can not find a body to report, you better step on it. And of course, the deliberation process will be just as chaotic and misleading as ever.

What this means is that the airship maintains the core ideas of Below Us, but can challenge you to act, move, and think differently than the previous three maps. I would say that this is a good thing because it can refresh the game and social dynamics, especially for people who have played in a constant group. This leads to some new ways to experience the suspense you first played. But if you have not jumped in yet, this new card is all the more reason to try the game if you are willing to deal with the light tension that goes hand in hand with a good game among us.

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