The Last of Us 2 co-director talks about the true final boss of the dev team: doors

The Last of Us 2 is a technical wonder, but would you believe that the hardest part is making the damn doors? You will after reading this Twitter thread.

Kurt Margenau, who co-directed The Last of Us 2, began with an extensive explanation of why everyday architectural detail was real hell for almost every section of Naughty Dog. Margenau is equipped with details and anecdotes from the development of The Last of Us 2, although many of these issues and their solutions may apply to all types of games.

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