Stadia’s leadership fails its users and passionate development team in the middle of a class action lawsuit

In a new lawsuit, Google is sued for advertising that Stadia was more powerful than Sony’s Playstation and Microsoft’s Xbox by streaming in 4K when in fact few games used this quality when the service was first available. Instead, most games streamed at 1080p at launch. Despite this, Stadia’s management and marketing teams did nothing to update their campaign. The lawsuit alleges that Google “greatly exaggerated the streaming quality and resolution of the screen” and tried to speed up its subscriber numbers in this way.

While Google did offer the ability for developers to deliver their games in 4K quality and 60 frames per second to consumers, many did not take advantage of it during the launch. In fact, it is possible that many gamers bought Stadia on the promise of competitive console-quality 4K streaming and instead got something less than advertised. The marketing has essentially misled consumers into thinking that all of its games are available in 4K – oops!

If you want to see the original Google ad, you can check it out below. Besides being completely stupid and annoying, these ads constantly hammered 4K and 60 FPS, and that Stadia is basically like … ‘electric air’. Instead, they should have driven home so that gamers could play anywhere and on the hardware they already own. After learning the hard way that their target market was not hard-hitting gamers, they finally came and started using this marketing, but not before the courts got involved, and I think so.

What is Stadia?

Stages is only the latest, most logically challenging, mind-bending, absurd gaming platform on earth!

It’s basically ‘electric air’

The lawsuit, if filed in court, would cover all individuals in the United States who purchased the Stadia Founder’s Edition, Premier Edition, and / or a subscription to Stadia Pro between June 6, 2019 and the date the lawsuit was resolved word. There is currently no amount per user associated with this classaction.org coverage, but such a dispute takes time, so keep an eye on the news. Until now, you do not have to join the case to receive compensation if you are part of the group in question.

Stadiums’ leadership decisions

You know, I like Stadia conceptually and as a service, but it seems like Google is doing everything in its power to end up in the news every week for something different. It is unfortunate that the hard-working, passionate team of Stadia developers is doing everything in their power to make the service something world-class and revolutionary, while the leadership team is constantly making decisions that negatively affect everyone around them.

I have no idea what’s going on at Google this year, but I’m starting to see a pattern – they’re creating a great team of talented, creative people who want to bring an idea to life, and then hire someone in leadership to destroy it. everyone. I know this may sound a little harsh, but it’s true. These people seem to have bad records in the industry, or are just out of touch with the community they serve in general. How does this happen?

I want to make it clear that individuals like Grace “GracefromGoogle” Yang and others have publicly expressed their dismay over unfounded hatred and personal attacks, but that the anger of gamers should be directed at those at the top who are unaware of the rhythm and culture of the gaming community that she and her team worked so hard every time to capture and cultivate. The Stadia community team shows the best customer service and passion I have seen in my entire life and the product they built is incredible, but it is overshadowed by the poor leadership decisions of the company.

I mean, they hired Phil Harrison, Google’s general manager, as the platform’s product manager. Unfortunately, he previously left both Sony and Microsoft under several other positions, not three years apart. He was possibly directly responsible for the closure of the first-party development studios for fear of Microsoft’s acquisition of Bethesda. He or his leadership team also mismanaged resources and individuals before and during the pandemic – so much so that a week before they were all fired, they told everyone in the Stadia Games and Entertainment Team that they had done an excellent job. that Google would not have suitable positions for game developers. I just do not understand it.

I just hope Google learns a lesson, though, from what this lawsuit looks like. Care more about your public image than about your wallet, and care more about your people than your public image – both users and developers. Improving lives must go beyond providing an innovative product; it should mean putting your ethics first in your desire for money.

Grace and her team, as well as those who were moved with little or no warning when SG&E closed, would have to get the compensation they so deserve – perhaps through a second lawsuit. It is discouraging to see how many people have uprooted their lives and given everything to the cause of being unemployed or in a position they could probably care less about. It is absurd that the remaining developers should continue to swim upstream against a shower of internal conflict, which gives more than 100%, and yet continue to do so with a smile because they are incredible people. Since it all unfolds weekly, they just want to create something transformative and fun for gamers who can appreciate it, and even for those consumed by misplaced vitriol.

As a ‘fanboy’ and a Stadia addict from Google, it hurts me so much to say that, but maybe it’s better for all parties if Stadia is owned by a company other than Google. It deserves its own identity, apart from the damaged reputation that Google has become known for, and I hope more than anything that it will be able to serve its fans and provide a disruptive experience.

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