Someone may have found a canceled prototype of Castlevania Dreamcast

In a mysterious new video (h / t Polygon), a player navigating outside the cameras through a prototype of Castlevania: Resurrection, a canceled Sega Dreamcast game from the early 2000s. If it is legal, it is the first time the footage has been made available to the public.

The short video appears on a newly created YouTube channel and has no description. The disc is labeled ’11 ‘5 ’99’ and looks like a typical rewritable GD-ROM of the Sega type commonly used internally in the Dreamcast era for development and distribution. It is unclear where the person in the video got the disc.

The player uploads multiple areas from a debug menu, but moves the character with only one hand, so it is unclear whether combat or other features are implemented. And though the main character of a few enemies inflicts damage, she also walks through a lava pit without any obvious effect, indicating that much is unfinished.

According to Invisible64, Castlevania: Resurrection would have followed Castlevania Legends protagonist Sonia Belmont and a new character named Victor Belmont when they traveled in the past to deal with Dracula before the events of the first game. While the game did show up during a private show at E3 1999 and in the September 1999 issue of the United Kingdom Dreamcast Magazine, Konami silently canceled it in March 2000.

Castlevania: Resurrection was a game that was doomed from the start, ”said former Konami artist Jason Lee Elliott write on his personal website. ‘The team itself had a lot of problems when I got on board. Most of the team has always been working on sports games, so they had no idea how to make a 3D action platformer. The art team was not very cohesive and could not agree on a direction. The game has been in development for almost two years and had little to show for it. ”

Since its cancellation, various Castlevania: Resurrection assets appeared online – including concept art and music– thanks to people who had a hand in the development of the game.

I do not think the world missed anything astonishing when Konami sent Castlevania: Resurrection to grazing, but that does not mean that archival efforts like these are still crucial to the preservation of video games. We lose so much more than a few hours of play when a large studio cancels a project. Lovers to the fans who are still looking for information; through their efforts alone we continue to learn more about these games.

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