Six Days in Fallujah appears again 11 years after Konami threw it • Eurogamer.net

Six Days in Fallujah resurfaced 11 years after Konami threw it.

The war match in Iraq, which takes place during the Second Battle of Fallujah in 2004, was abandoned by Konami in April 2009 due to the amount of negative feedback received.

“After seeing the reaction to the video game in the United States and hearing opinions sent by phone calls and emails, we decided a few days ago not to sell it,” a Konami spokesman said. said at the time.

“We were going to convey the reality of the fights to players so they could feel what it was like to be there.”

Developer Atomic Games has teamed up with real American soldiers to tell the battle of Fallujah in Iraq in an American way. It is not surprising that the PC, PlayStation 3 and Xbox 360 shooter soon came under fire from the main press – even the real SAS hardman Andy McNab got involved.

Now, 11 years later, Six Days in Fallujah is back as a tactical military shooter based on real-life events, in development by former Halo and Destiny makers.

Victura, founded in 2016 by former Atomic Games CEO Peter Tamte, is the Seattle company behind the revival, with the Golem studio Highwire signed to make the game. Highwire was created by Jaime Griesemer, who co-designed the original Halo and Destiny games, Marty O’Donnell, who was the sound director and composer for Halo and Destiny, and Jared Noftle, ​​who co-founded Airtight Games.

In his announcement, Victura contains a quote from former Marine Sergeant Eddie Garcia, who was wounded during the Battle of Fallujah and proposed the original idea for Six Days in Fallujah in 2005:

“Sometimes the only way to understand what is true is to experience reality for yourself,” Garcia said.

“War is filled with uncertainty and difficult choices that cannot be understood by watching someone on a TV or movie screen make these choices for you. Video games can help us all understand events in the right way in other ways than other media can not. “

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The press note emphasizes that the developers are working with frontliners and soldiers who fought in the battle for Fallujah, with more than 100 marines, soldiers and Iraqi civilians sharing their stories, photos and footage. The game contains original footage for documentary interview.

Here’s a bullish quote from Tamte, perhaps in anticipation of questions about why this game should be made:

“It’s hard to understand how fights actually are by fake people doing fake things in fake places. This generation has shown sacrifice and courage in Iraq, just as remarkable as in history. And now they are offering the rest of us a new way of understanding one of the most important events of our century. It’s time to challenge outdated stereotypes about what video games can be. “

Six Days in Fallujah will appear on computers and consoles sometime in 2021.

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