Saints & Sinners Earned $ 29 Million Year 1

Skydance Interactive’s The Walking Dead: Saints & Sinners earned more than $ 29 million for sale in its first year.

The game, which hit PC VR for the first time on January 23, 2020, has also been released on PSVR and Oculus Quest over the past year. According to Skydance, sales on all platforms are responsible. However, the team pointed out that the game sold 10 times more on Quest than on Rift and Rift S. The Quest version that was launched just four months ago.

This is easily one of the biggest revenue streams we have seen for a VR title, even if it is over a long period of time. It’s hard to find lifelong revenue stats for other games – we know that from May 2020, Superhot VR sold more than two million units and earned more than $ 2 million in revenue during the Christmas period, but since Quest 2 no updated figures have not seen. launched in October 2020. Many developers reported a drastic increase in sales during the period.

The Walking Dead can undoubtedly attribute much of its success to the quality of the content, with a complete, multiplayer single player campaign with deep survival mechanics and an impressive physics system. We gave it 4/5 in our review and said: ‘Despite the minor issues such as relatively boring environments, repetitive mission structure and human AI that leave little to be desired, The Walking Dead: Saints & Sinners is easily the best zombie game in VR to date. ”

Not only that, but the game saw first-class ports to PSVR and Quest, though these systems were less powerful than many gaming computers. Plus the game that started with Quest 2 itself.

In the future, Skydance will deliver the first free content update, The Trial, of the game on Oculus Quest next month, after the PC and PSVR were launched last year. Given today’s numbers, however, it seems likely that we’ll hear more about Skydance in the future.

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