A new breakdown video explores why joysticks occur in Dualsense and other controllers, and suggests that PlayStation 5 ‘href = “https://www.videogameschronicle.com/platforms/playstation/ps5/”> PS5 analog sticks have a runtime of about 417 hours.
According to video from popular iFixIt technology channel, DualSense uses the same joystick hardware as many other platforms, including PlayStation 4 “href =” https://www.videogameschronicle.com/platforms/playstation/ps4 / “> PS4, Xbox One” href = “https://www.videogameschronicle.com/platforms/xbox/xb1/”> Xbox One, Nintendo Switch “href =” https://www.videogameschronicle.com/platforms/ nintendo / switch / “> Nintendo Switch en more.
Each of these platforms has also caused problems for some users, with Switch Joy-Cons, Xbox controllers and now DualSense all facing lawsuits in the US.
iFixIt notes that an information sheet from ALPS – the manufacturer of the joystick parts – reveals that the life expectancy for the pot sticks’ potentiometers is 2,000,000 cycles, while the center thrust function (when the stick is clicked in) is 500,000 cycles.
According to iFixIt’s own analysis of Call of Duty Warzone “href =” https://www.videogameschronicle.com/games/call-of-duty/call-of-duty-warzone/ “> Call of Duty: Warzone game, is it can differ only 417 hours before the manufacturer’s lifetime for the joystick parts, depending on the type of games being played.
This means that if a PS5 player uses their console two hours a day, they exceed their technical life expectancy within 7 months.
The channel concluded that the wear of the potentiometer, caused by general use, was the main reason for joystick power. This is the same assertion made in the different class actions.
IFixIt notes, however, that continued use can also stretch the springs inside the joystick unit, which can determine its neutral point, while contamination such as dust can also cause drift.
Those who experience drift have three options, the channel says: “fix it, yourself or through an experienced technology; if it is still under warranty, you can send the controller to the manufacturer for a correction; or if neither is possible, you will buy a new one. ‘
It is said: “After this research, it is strange to us that console manufacturers do not consider joysticks as consumables and that they are designed to be easily replaced.
“No device that is rated for a limited number of acts, especially one that lives next to so much pollution and takes so much abuse, can maintain the perfect performance forever.”

Recent lawsuits allege that Sony Interactive Entertainment “href =” https://www.videogameschronicle.com/companies/sony/ “> Sony, Xbox Game Studios (Microsoft)” href = “https://www.videogameschronicle.com / companies / microsoft / “> Microsoft and Nintendo” href = “https://www.videogameschronicle.com/platforms/nintendo/”> Nintendo is aware of the drift of issues within their controllers and accuses them of misleading practices by accusing like to sell control that develops the defect.
Xbox Series X / S in Retail
Microsoft recently issued new statements requesting that the lawsuit be taken out of the courtroom by the mandatory arbitration, which will resolve the disputes by an impartial adjudicator.
In March 2020, the U.S. District Court for the Western District of Washington forced Nintendo’s case to arbitration, although it also rejected Nintendo’s bid to dismiss the case.