DOOM Eternal is undeniably one of the more impressive ports of the Switch. Given by port specialists Panic Button, the game plays successfully at a solid 30 frames per second. Compared to the PS4 and Xbox One versions, however, it received a significant visual hit.
As part of this performance consideration, cut lenses were also affected, which was limited to 20 frames per second on Switch. In an interview with Digital Foundry, Travis Archer, chief engineer of Panic Button, discussed why these compromises were made and confirmed:
As is typical of most games, the track is sometimes the most graphically intense scene in the game – lots of dynamic lights, lots of shadows, lots of animated complex geometry on the screen, and in this case we do not lose the importance. that detail for the cuts. It’s like a big payout moment. It’s supposed to look really cool, and we decided that in this case it’s better to run at a higher resolution because it does not affect the game – it does not affect your ability to move smoothly in the game if you in the middle of a play. It was less critical.
As for the end result, I think there are still improvements we can make regarding the playlists, and we plan to make some improvements to improve their performance. But that was the decision, mostly based on how high the quality bar is for those scenes.
You can watch the full video interview above that provides interesting insights into how Panic Button got DOOM Eternal’s “impossible” port. Digital Foundry last month released an outline of Eternal’s technology to confirm better performance Wolfenstein II: The New Colossus.
If you are curious to know more, you can always visit our own review, where we awarded the Switch Gate 8/10 stars.
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