Nvidia’s delay technology is live for all Overwatch gamers with the company’s GPUs

Nvidia introduces its latency-reducing technology, Reflex, to anyone who has an Nvidia graphics card and the computer version of Ear Watch. The company has the function in Overwatch ‘‘s PTR servers in March, but now Reflex is live and theoretically available for competitive gaming. Nvidia claims Reflex reduces the time between triggering the trigger Ear Watch and the game that delivers the shot with as much as 50 percent on the screen, and now you can easily test it.

Latency can be caused by various things (internet speed can be a big factor in competitive gaming), but Reflex is geared towards reducing the delay caused by computer hardware. The longer the delay between a click and the game responds, the better the chance the player responds is already out of frame. In this case, Nvidia’s technology is not new, and Ear Watch is just the latest esports title fully added to the small collection of 15 games that Reflex has supported so far.

I can not say how well the feature can actually work without trying it, but if one believes that Nvidia’s video demonstration, it might just be noticeable for a professional player who can feel the microsecond difference in latency. Nvidia suggests that the small difference can drastically change the result in some cases. According to Nvidia’s demo, Reflex could possibly be the difference between a critical hit and a complete miss.

Your mileage may vary, but if you have an Nvidia graphics card – Reflex works on cards as old as the GTX 900 series – and a G-Sync monitor, you should try the low latency feature. To enable Reflex, you need the latest version of Nvidia drivers and an updated copy of whatever game you want to use. Ear WatchIn that case, if you have an updated game, a supported graphics card, and the new driver, you can enable Reflex in Video settings. The company also collaborated to create specific monitors that include a Reflex Latency Analyzer feature.

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