Loop Hero adds more speed and resource savings

The hurt-so-good-roguelike strategy game cleared 500,000 sales in a week, and it gets content updates

Devolver Digital and Four Quarters have quite a roguelike strategy Loop Hero, a game that is hard to “get” completely until you look at the clock and realize that you only lost a few hours in an instant. Many – and I mean enough of curious players came to the fore this week.

Loop Hero passed 500,000 sales on Steam in the first week, and players averaged 12 hours.

What is this game? It’s a distillation of moody old RPGs, cartoonists, games and gambling. Okay, the last one is not technically true – but I’m sure I’m driving my luck whenever I play. I never know when I will have to withdraw resources with my hope before it is too late and I am having a hard time.

Rub the card with structures of randomly drawn cards to help and hinder your hero, passively watch it fight with fantasy enemies, actively equip increasingly better drops that fit your class, and keep them alive until they can face the big boss – that’s the idea anyway. Loop Hero is tough.

This is one of those games with an old-fashioned mystique about it, where you have to test things yourself to discover synergies or even the whole game mechanics, or you have to consult the wiki.

I hadn’t finished the second phase yet – I was once so close with an absurdly fast Rogue – but maybe I’ll have my breakthrough soon. I also want to get better with the Necromancer because skeletons rule.

Apart from the sales update, Four Quarters also confirmed that a few upcoming achievementsres: “a system for storing during expeditions, new speed settings and a range of properties obtained from bosses.” The developers also plan to give Loop Hero this year more card types, character classes and tile transformations.

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