It’s very clear ‘Cyberpunk 2077’ has a long term ‘GTA Online’ plan

Cyberpunk 2077 is undoubtedly the weirdest video game story of the year. ‘It’s a Disaster’ is actually a neat arc on how things played out, because it’s more complicated than that. Yes, the game has performed so poorly on the last generation of consoles, these are actually inspiring lawsuits, and even in other versions, the amount of bugs out there will make Bethesda blush.

And yet I can see the worm turning. After all the T-poses and no pants spots, I see a lot of people discussing the game themselves, and a lot … really like it a lot. And in terms of it being a ‘failure’? Well, even after refunds, Cyberpunk 2077 has already sold 13 million copies, making it one of the fastest-selling games ever, and I’m sure the number is about to jump to Christmas. A financial failure, it is not, no matter what CDPR’s share price does due to the launch issues and their poor response.

But while it’s clear, CDPR will at least spend the next few months fixing what’s broken and incomplete at stake (with big spots already announced for January and February), I want to look further along the way. No, not to ‘free DLC’ promised next year, which if it’s the Witcher 3 level should be relatively small additions. And later not paid DLC, which will be a lot of meat, but if we ever see anything on the Blood and Wine scale again, I would be surprised.

No, I’m rather talking about CDPR’s announced multiplayer for Cyberpunk 2077, something they say would take place in Night City, but would be a separate experience from the main campaign. And the more I play Cyberpunk 2077, the more I understand exactly what they’re doing.

This is GTA Online. They are trying to do a GTA Online.

Of course, it’s hard to blame them. GTA Online is a money-printing machine for Rockstar, and while that may be the reason why GTA 6 never looks like it’s going to come, it helped make GTA 5 the best-selling version of all time, and the online component alone generated billions. in revenue from microtransactions.

If you play Cyberpunk, you can see the framework of course. The expensive guns, outfits, cars are all there. There are the bare bones of races, robberies, assassinations and other GTA Online-style activities. Hell, even the photo mode keeps producing shots that literally look like they could be picked up from GTA Online. The foundation is all laid and the only important thing to add is the inevitable PvP component. The difference is that Cyberpunk is FPS all the time, without any third party.

Believe me when I say this is the endgame, and when it does, it’s sure to be with all sorts of new CDPR-based controversies. For example, the reason GTA Online is as profitable as it is? Boundless microtransactions that permeate every inch of the game, and whale players who spend hundreds and even thousands to have everything of the highest quality. ‘Shark Cards’ is an endless hotspot for GTA Online, and whatever is common in Cyberpunk Online, players will no doubt question CDPR’s earlier position not to question conspicuous microtransactions. Granted, I’m bringing up something CDPR does not even have done yet, and yet, if the online mode is free, and the point is to make money, it is difficult to imagine a system that does not CTA involves online microtransactions, at least to some extent. CDPR has already lost a lot of reputation points among fans with the status Cyberpunk 2077 at release, so what else is a bridge to cross if it is profitable enough?

As was the case with GTA Online, I’m less interested in Cyberpunk Online than I would be an essential single player DLC for Cyberpunk 2077, something GTA 5 never got. I do believe that CDPR will do both, but I absolutely expect a lot of pressure to become the next GTA Online by 2022. These launch issues will fade, but this game will go through a number of phases, and you can bet that Online is the final finale.

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