It takes two director Josef Fares says: “the amount of variation is insane”

Josef Fares, game director of the cooperative action-adventure platformer It Takes Two, says “the amount of variation is insane. There are no similar scenarios,” while discussing the game’s latest trailer, which features ‘cheerfully disruptive gameplay’.
In It Takes Two, Cody and May go through a divorce. Their daughter Rose, upset by their fighting, creates dolls of her parents. Somehow – we’m still not too sure how this happens – their minds are transplanted into the dolls, and Cody and May then have to work together to figure out how they can get back into their bodies. It is all accompanied by the magic Book of Love Dr. Hakim. It gets wonderfully strange – while Cody and May visit the squirrels in the garden and find that they are involved in an overall war with wasps, which move in after Cody has allowed them to build a nest. However, the squirrels wasted no time and apparently developed weapons that, after recruiting Cody and May into battle, could be used to destroy the wasps. It’s a cooperative game, so Cody and May still have to work together, with one operating the juice gun and one using the matchstick weapon to cause explosions.

Fares says most levels have both characters with a new mechanic – in one we see Cody and May arguing over timing. She says he has no sense of time, he says she’s never there; the magic book steps in and gives Cody the power to control time, and May the ability to clone herself. It Takes Two also features an “interactive and fun” world instead of collectibles, and mini-games for which Cody and May can compete.

When It Takes Two launches on March 26, anyone who owns the game can invite a friend to play free online co-op with Friend’s Pass. The Friend’s Pass works with generation, but not cross-platform, and you need both first-party accounts. If your friend then decides to buy the game himself, the progress will be saved. What do you think of It Takes Two? Let us know in the comments!

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