Hitman 3 Beam tracking support is at stake for Xbox Series X and Xbox Series S, along with plans to bring the graphics technology to a computer.
Hitman 3 does not currently feature any ray tracing support on any platform, but IO Interactive confirmed prior to the launch that it was bringing it to a PC in a future update. In a new Xbox wire mail on optimizing Hitman 3 for Xbox Series X and S, IOI chief technology officer Maurizio de Pascale said it’s also on the roadmap for Microsoft’s consoles.
“We see Hitman as a ‘live game’ and our launch date on January 20 is just the beginning of a journey in which we will work on the game and add new features,” Maurizio explained. “It’s great that the GPUs in the Series X | S have hardware support for beam tracking. We’ve already started working on RT technology for the renderer in our Glacier engine, and once it’s ready for the best time, we move it to the Series X | S hardware. “
Elsewhere in the interview, de Pascale also explained how the new console hardware Hitman 3 can update its NPCs more frequently and in higher numbers (meaning more people have to scream and start running when you drop a chandelier on your target), as well as to simulate more detailed canvas and destruction effects.
Better light and shadows are something to look forward to for Xbox fans, though we’ve also reached out to IOI to see if ray tracing support is planned for the PS5 version of the game. We will update this story as and when the studio returns.
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