Hitman 3 improves the first two’s reflections and installation size

A new Hitman 3 gameplay video shows Ian Hitman’s first few minutes in Dubai, the dystopian city beloved by the likes of Jim Davidson and #sponcon #influencers. He came to commit murders during the opening of the tallest building in the world, and it’s beautiful. The Game Informer video does not show much sneaking or murder, but it does look nice. Some of the technical improvements for Hit 3 will also benefit the first two games, revealed one of the game’s developers, with more reflections and a smaller installation size.

I like Ian Hitman’s jumpsuit slamming in the cloudy breeze there. I’m sure the game has many other ways to start the mission, mind you, by going through the previous two games.

Hitman 3 launches January 20 at the Epic Games Store. Yep, this is an exclusive time. It will also be on Xbox, PlayStations and Stadiums. It will also be exclusively on Switch through cloud games, which is curious.

One of the Io Interactive gangs chatted a bit in the video’s thread on the ResetEra forums under the username ‘A Path Finder’ – verified by the mods.

“We refurbished the engine with reflections on the screens,” they explained after catching the white parties’ eyes. “Best thing? It’s backwards compatible with the previous two games in the trilogy and a lot of surfaces have been upgraded.” It got people a-speculatin ‘, which gave an answer.

The developer said in a follow-up: ‘We certainly had reflection in the other two games, but we did upgrade the engine with reflections of screen spaces (also for basic ps4 / xbox one) and so this time it will reflect a lot more word. around. For example, the catwalk of the fashion show in Paris now fully reflects the models and the rest of the room, which makes the whole scenario look more impressive 🙂 ”. The whole trilogy will also benefit from other improvements.

Hitman 3 screenshot with Agent 74 in Chongqing.

“All three games with all content will cover about 100 GB,” the developer said. “The biggest gains are due to data management and file structures and how we deliver the game so we can remove duplicate data,” they later explained in favor of techheads. “We also use newer and better compression for textures – it helps too.”

Io Interactive is also working on a James Bond game, codenamed Project 007.

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