IO Interactive “href =” https://www.videogameschronicle.com/companies/io-interactive/ “> IO Interactive will add ray tracing lighting effects to the Xbox Series X. S” href = “https: //www.videogameschronicle. com / platforms / xbox / scarlett / “> Xbox Series X / S versions of Hitman 3” href = “https://www.videogameschronicle.com/games/hitman-3/”> Hitman 3, next to PC “href = “https://www.videogameschronicle.com/platforms/pc/”> PC, is said.
The Hitman 3 studio has previously committed to adding the main graphics feature via an update after the release, but in a new Xbox.com blog post it specifically confirms that it will be coming to “Xbox” href = “https : // www. videogameschronicle.com/platforms/xbox/”>Xbox Series X | S hardware “.
Maurizio de Pascale, CTO of IO, said: ‘It’s great that the GPU in Series X | S hardware support has for Ray-Tracing. We have already started working on RT technology for the renderer in our Glacier engine, and once it is ready for the best time, we will definitely take it to the Series X | S-hardware bring. ”
There’s no confirmation yet that ray tracing is coming to the PlayStation 5 “href =” https://www.videogameschronicle.com/platforms/playstation/ps5/ “> PlayStation 5 version of Hitman 3, but it could simply due to the Xbox-focused nature of the above marketing post.
It was announced this week that Hitman 3 on Xbox Series X has a resolution advantage over the PS5 version, according to a technical analysis of the recently released game.
Digital Foundry reports that Xbox Game Studios (Microsoft) “href =” https://www.videogameschronicle.com/companies/microsoft/ “> Microsoft’s flagship next-generation console runs the game with an original 4K resolution, compared to with PlayStation “href =” https://www.videogameschronicle.com/platforms/playstation/ “> PlayStation 5 runs at 1800p and Xbox Series S with 1080p resolution.
“I know Xbox fans have been waiting for a game like this to come out,” staff writer John Linneman said. ‘So here it is, we have a higher resolution over Series X compared to the PS5, but of course they both have the same textures.
“I think shadow quality was actually a little different. I noticed that the X-Series has higher resolution shadows compared to PlayStation 5 and Series S. ‘
As for performance on next-generation consoles, the website claims that all three versions “barely wobble from a 60 fps slot from start to finish”, without the need to choose between quality and performance modes.
VGC critic Matthew Castle writes in the preview of Hitman 3 this month: “Outside of [a few] there are fewer jumps than we saw between Hitman 1 and 2.
‘Agent 47 has a camera for hacking locks and analyzing clues (handy for playing Dartmoor detective), but it’s more of a gimmick than a versatile tool. As far as I can tell, older levels did not get a hackable door the same way they were updated with extra bushes in Hitman 2 “href =” https://www.videogameschronicle.com/games/hitman-series/hitman – 2 / “> Hitman 2.”