Upon launch, however, it became clear that many Stadia games did not push a true 4K image, but scaled down from lower resolutions. By allowing pre-orders before launch, and not providing complete information on the platform’s ability to push 4K, Plaintiff alleges that, ‘Google made false and misleading allegations regarding the streaming quality of Stadia’s service to increase revenue for Google Stadiums. to generate. division. “
The plaintiff included Id Software and Bungie in the case because of their advertisements for Doom Eternal and Destiny 2 on Stadia, which contain mentions of 4K resolutions – but none of the games worked on the real 4K at release. The plaintiff in particular alleges that Id, “unlawfully generated millions of dollars in revenue as a result” of the claims. Id denied any liability or violation.
The plaintiff seeks financial compensation for a number of different factors, as well as an order forcing Google to display the correct resolution and frame rate of each game sold at Stadia.
The group action wants to cover anyone in the United States who has purchased a subscription to Stadia Founder’s Edition, Stadia Premier Edition or Stadia Pro from June 6, 2019 due to information that Stadia is more powerful than other consoles, or that it will all run games on 4K . It is unclear how far the lawsuit will progress, but we will update you as we learn more.
Stadia recently closed all its in-house development studios – allegedly partly due to the acquisition of Microsoft by Bethesda – but says the service will receive more than 100 games in 2021. However, that would not include Terraria, as developer Goggle boycotted it after excluding it from a number of Google Accounts.
Joe Skrebels is IGN’s editor – in – chief of News. Follow him further Twitter. Do you have a tip for us? Want to discuss a possible story? Send an email to [email protected].