Weeks after the developers of the game were fired, Google fixed a critical bug Travel to the Savage Planet at Stadiums. According to some, the game can not be played on the streaming platform for some Eurogamer, as it froze on the main menu (though it worked when Engadget tested the issue). It arrived at Stadia in early February as a free ticket for Stadia Pro subscribers.
A Redditor sounded the alarm about the issue a day after Google said it would close its internal Stadia game development studios and end production of its first-party titles. It bought Travel to the Savage Planet developer Typhoon Studios in 2019 to strengthen the team.
Stage Support told the editor, u / lordubuntu, that 505 Games will address the issue. The publisher brought Travel to the Savage Planet to other platforms, although Google has published it on Stadia. According to 505 Games, this could not solve the problem as Google owns all the game codes and data for the Stadia version.
A Stadia community manager named Grace responded to a Reddit thread about this Monday night. They apologized and said that Google is “actively working with our partners to identify a solution”.
The Stadia team has solved the problem since then. “Hello everyone, this issue needs to be resolved now,” Grace wrote in another thread Tuesday at 11:47 ET. “Thanks again for your patience, and please let us know if the problem persists on your part.”
The incident was the last turmoil in Stadia. The service, along with the closure of in-house game development studios, is facing a lawsuit over allegations that games are not running in true 4K on the platform as promised.
Update 2/23 12:20 PM ET: Stages rolled out a patch to correct the error.