The gaming retailer is now working to get things right: along with the earnings report, he outlined changes aimed at transforming himself into a customer-driven technology company that delights gamers, ‘his CEO said in a call with investors on Tuesday.
For the full year 2020, GameStop achieved a net loss of more than $ 215 million.
One bright spot: the gambling e-commerce’s global e-commerce sales rose 175%, representing 34% of the company’s total net revenue during the quarter. During the same period last year, e-commerce accounted for only 12% of total sales.
This bodes well for the company’s effort to switch to relying more on online sales. This is especially important because the net 693 stores were closed during 2020. It now has 4,816 stores worldwide.
“Our focus in 2021 is on improving our e-commerce and customer experience, increasing our delivery speed, excellent customer service and expanding our catalog,” CEO George Sherman said in a statement. said.
The company’s share initially jumped more than 5% after the release after the release, before turning around to fall more than 10%. And while corporate earnings calls are usually dry events mostly attended by analysts and reporters, GameStop’s Tuesday call reached maximum capacity and allowed additional listeners more than an hour before it began.
GameStop’s future plan
Neda Pacifico, formerly Chewy’s vice president of e-commerce, becomes GameStop’s new senior vice president of e-commerce. And Ken Suzuki, former vice president of supply chain technology at the online store Zulily, has been named GameStop’s vice president of supply chain systems.
GameStop has not provided any financial guidance for 2021. But Sherman used Tuesday’s call to outline a number of other strategic initiatives aimed at turning the business around in 2021.
Among the efforts is a plan to establish a ‘customer service industry’ in the US, the CEO said. “We are focused on delivering exceptional customer service levels across all channels, no matter where, when or how our customers do our shopping,” he said. “We achieve this with a technology-driven approach, coupled with our streamlined retail footprint.”
GameStop also wants to expand its product offering beyond video games and consoles by adding computer games, computers, monitors, mobile games and game TVs. Such product offerings could expand the company’s addressable market by more than five times, Sherman said.