Future Bethesda games are exclusive to platforms with Game Pass, Microsoft to continue supporting current multi-platform games

It looks like future Bethesda titles will indeed be exclusive to ‘platforms where Game Pass exists’, according to Xbox boss Phil Spencer.

Spencer said today during the Xbox and Bethesda roundtable what he said earlier this week about whether new Zenimax Media games will be multi-platform.

The company will continue to meet current contractual obligations, such as those with Sony for Ghostwire: Tokyo and Death Loop.

“We have games that exist on other platforms, and we’re going to support the games on those platforms,” ​​Spencer said. ‘There are communities of players, and we love those communities and we will continue to invest in them, and even in the future there may be things that have contractual things or a legacy on different platforms.

‘But if you’re an Xbox customer, this is what I want you to know, it’s about delivering amazing exclusive games that are shipped on platforms where Game Pass exists, and that’s our goal. That’s why we do it, it’s the root of this partnership we’re building, and the creative ability we can bring to Xbox customers will be the best it’s ever been for Xbox. ”

Again, games currently available on non-Xbox platforms such as Doom Eternal and The Elder Scrolls Online will continue to be supported, and future games will likely only be available on platforms that have Xbox Game Pass, which should not be . come as any surprise.

As for the upcoming games from Bethesda and other studios in the family, no news was dropped during the round table; However, Microsoft and Bethesda have said that more will be announced in a showcase planned sometime this summer.

Maybe we’ll eventually hear more about Starfield, but probably not The Elder Scrolls 6 as it appears after the science fiction title. However, we can be proven wrong because we are not too good at guessing things, and therefore we never gamble on the court.

Watch on YouTube

'); jQuery (yt_video_wrapper). remove (); }); }); }
Source