Flight Simulator VR Controller Support ‘Workable’

VR controller support for Microsoft’s Flight Simulator is ‘working’, Eurogamer reported in an interview article.

Asobo Studio sent support for VR headsets on December 22, but you are limited to using a mouse + keyboard, gamepad or flight stick. A stick is obviously the ideal way to play, but it makes setting up the game and navigating menus a somewhat awkward test.

The studio has not yet explained how support for VR controller will work. This should at least make it easier for you to navigate through the menus with a laser pointer. Hopefully it also provides support for direct interaction with the cockpit with your hands – we’ve seen this in games like VTOL VR & Aerofly FS 2.

In the Eurogamer interview, head of Microsoft Flight Simulator Jorg Neumann also talked about the effort required to make VR run smoothly: ‘With VR, you have to be really disciplined. We’ve found a lot of gigabytes, and it’s a little better already.

That said, we’ve heard widespread reports of VR performance issues on even the highest-end hardware. A game with the sheer number of objects and fine details like this is never going to run on most computers, but we will keep testing with each new patch to see if Microsoft can produce magic for VR users.

Do you play Flight Simulator with a mouse + keyboard, a gamepad or a flight stick? Would you try to play with VR controllers? Let us know in the comments below!

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