Final Fantasy 7 remake director says he’s ‘hugely’ influenced by Horizon

Final Fantasy 7 Remake “href =” https://www.videogameschronicle.com/games/final-fantasy-vii-remake/ “> Final director 7 Remake’s co-director said he was hugely influenced by Guerrilla Games” href = ” https://www.videogameschronicle.com/companies/sony/guerrilla-games/ “> Guerrilla Games’ Horizon: Zero Dawn.

Naoki Hamaguchi, published on an extensive feature on the PlayStation blog, highlighted Zero Dawn’s world and footage as elements that influenced him as a creator, and said FF7 Remake is expected to develop in the same way as Guerrilla’s upcoming Forbidden West.

“Horizon Zero Dawn” href = “https://www.videogameschronicle.com/games/horizon-zero-dawn/”> Horizon Zero Dawn, the first game of the franchise, left a big impression on me as a game creator, He said. “I am gripped by the deep, immersive experience through the incredible graphics, as well as the unique world in which I find myself, a future where civilization has collapsed.”

Hamaguchi said: ‘In the sense that the following [Horizon] the title is expected to develop even further, Final Fantasy VII Remake, for which I am responsible, will do the same.

Final Fantasy 7 Remake’s director says he was ‘hugely’ influenced by Horizon.

‘For that, I have a personal affinity with Horizon (laughs). As a fan, I’m really looking forward to Horizon Forbidden West “href =” https://www.videogameschronicle.com/games/horizon-forbidden-west/ “> Horizon: Forbidden West.”

In 2020’s first installment of Final Fantasy 7 Remake – which covers the Midgar section of the classic PlayStation “href =” https://www.videogameschronicle.com/platforms/playstation/ “> PlayStation game – a few do not -linear elements introduced to his game, while the narrative suspense fans are reminded of the original.

‘The structure of the original Final Fantasy 7 story was designed to be fairly linear until the escape from Midgar, so we were always aware of the risk that we would undermine the innate sense of suspense and tension if we knew more candidly. make with how it played, ”Hamaguchi explained in a Games Radar interview last year.

The co-director said that there is a deliberate decision on the structure of Remake to make a broader appeal to modern players.

A game design[ed] with only linearity and no degree of freedom tend to be seen negatively by players, ”he explained.

“Consequently, we have brought some freedom of movement in the scenario to settlements, so that players can enjoy the side content in the story at narratively appropriate points, without losing the sense of urgency in other sections.”

Hamaguchi discussed plans for Final Fantasy 7 Remake Part 2 during a CEDEC conference call and suggested he wants to create an equally immersive world for the second installment.

“When we created FF7R, we decided to make the whole game take place in Midgar, and we created a realistic world in Midgar,” he said. said.

‘In the original game, for example, you did not really have an idea of ​​what it would look like to look at the plate from the slums, but we could visualize it in the Remake.

“In Part 2, we want to take that kind of detail and enable users to experience how they experience Midgar in the Remake, but with the rest of the world.”

Final Fantasy 7 Remake’s co-director Tetsuya Nomura has previously suggested that future episodes in the episodic title focus on smaller parts of the original game, to release it faster.