Final Fantasy XVI producer Naoki Yoshida appears this week on Tokyo FM radio program One Morning, where he talks briefly about the development of the upcoming game. Like Final Fantasy XV and Final Fantasy VII Remake, the latest chapter in Square Enix’s long-running RPG series will be more ‘action-oriented’, but not at the expense of its story.
“Final Fantasy XVI is quite action-oriented. It’s a Final Fantasy story with story and action,” Yoshida said during the radio program, translated by Gematsu. “We want players to enjoy the story, so we are preparing a mode for players who want to concentrate on the story. Since we have a lot of support actions, we are of course preparing something that is easy to manage and play smoothly. . “
As for the real storyline, Yoshida alluded to a story of hardship that adults could relate to, as he believed that certain challenges could only be understood by an older generation who had ‘the ups and downs of reality’. experienced.
“I’m from the generation that played the Final Fantasy series of the first game in real time. I’m almost in my 50s,” Yoshida said. “I believe there are certain hardships when you become an adult, so I want to make the main theme of this game something that those who grew up to play Final Fantasy and understand reality can still enjoy, get something out of. and can think of it. “
The development on Final Fantasy XVI seems to be going smoothly, as the unveiling of last year’s PlayStation 5 showcase has enough footage to point out. In a new recruiting page for Final Fantasy XVI, Square Enix mentioned that basic development and scenario production have already been completed, and the team is looking for new recruits to work on specific systems with large-scale resources.
Final Fantasy XVI will be re-released exclusively on PS5 thanks to a time-exclusive agreement between Sony and Square Enix. A PC release was briefly listed during the unveiling trailer, but it was removed shortly thereafter.
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