Ever crisis will have outsiders

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Screenshot: Square Enix

Final Fantasy VII Ever Crisis, the mobile compilation aimed at all the Final Fantasy VII Tesuya Nomura, creative director, confirmed yesterday that the stories of the expanded universe will be summarized in one place in a new interview with Famitsu.

Although the smartphone game itself will be free, money mechanics will be built around the collection of special items and cosmetics. “The monetized element is basically outer cabinets with random weapons,” Nomura told Famitsu, based on a translation provided by Square Enix PR. “Some of the special weapons also come as a set containing new costumes that were not in the original games, and are added in a new way to enjoy the story you’ve never seen before.”

Microtransactions in its mobile games are nothing new for Square Enix. Previous games like Mobius Final Fantasy and Final Fantasy Brave Exvius had them too. Some of the early visits to free games for mobile games were disasters. Remember Final Fantasy: All the Bravest? It is also sometimes the reverse way, and take a free game like Final Fantasy Legends: Crystal of Space-Time, deprive it of its microtransaction economy, and reintroduce it with a premium price tag as Final Fantasy Dimensions II.

Square Enix's Final Fantasy Battle Royale will have some sort of work system.

Square Enix’s Final Fantasy Battle Royale will have some sort of work system.
Screenshot: Square Enix

Long story short: it remains to be seen how burdensome Ever Crisis’ microtransactions eventually become. The game consists of chapters. Nomura says Final Fantasy VII‘s story, for example, will consist of 10, with the escape from Midgar beginning in chapter three. All will be free and added over time. Is there a world in which I end up preferring to pay $ 2 for each new chapter instead of $ 2 for the chance to unlock a finely redesigned Buster Sword for Cloud? Possible. Exterior Mechanics tends to feel rough and examineoitative no matter how generously they are implemented.

Here are some more interesting snippets about what’s cooking in it Final Fantasy VII world from the interview:

  • Battle Royale game Final Fantasy VII: First Soldier will have a class system that allows players to switch.
  • One of the chapters in Ever crisis will provide the back story to First soldier, which 30 years before the events of Final Fantasy VII and shows much younger versions of certain main characters.
  • Final Fantasy VII: RemakeThe Yuffie DLC features new Materia, summons and a combo system during battles with her NPC companion Sonon.
  • Final Fantasy VII: Remake Intergrade on the PS5 will have fewer restrictions for capturing the game, so the internet can finally share some of its wilder spoiler moments.

I was very excited when Square Enix announced Always Crisiss because the company was on one side double (triple, quadruple?) immersion during reprocessing Final Fantasy VII, it will also be the first time most people have access to play some version of the expansive cannon of the game. But will games like Crisis core and Dirge van Cerberus ever get their own proper reissues?

‘We also saw that people want to be able to play the different series titles on the current console hardware, hence the design concept behind Final Fantasy VII: Ever Crisis is not meant to be a substitute for it, but a comfortable and convenient way to touch on these games, ‘Nomura said in the interview yesterday. Hmmm …

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