Now the id software has been released Doom Eternal‘s second extension, The Ancient Gods – Part Two, the studio focuses on the PlayStation 5 and Xbox Series X upgrade for the game. We spoke to Marty Stratton of id Software about what we can expect from the updated version of the new generation.
Stratton was in a hurry about a release date, but gave some hints about the upgrade, saying id Software is already in a good position to take advantage of what the new consoles can do.
“I was at id for a long time, so I probably take technology a little bit for granted and the scalability of the technology just because it’s ingrained in id Tech culture,” Stratton said. engines: “scalability, high frame rates, high resolution, no matter what platform you play on.”
Since id Software has always had a computer focus, and the games bring out the visual state of the art in some way, the company early on looks for new consoles and GPU technology from hardware manufacturers, which helps in game planning as Doom Eternal even years before release. But then there are creative decisions once it’s time to get the game going on the new consoles.
“Once we have the hardware in hand, it’s really just a kind of back and forth between the tech team and the creative team,” Stratton explained. ‘Ray tracing is an excellent example. What does this mean for the visual style of the game? Is this going to change? How do we want that to change? It goes from theoretical discussions and the foundation and foundation to the actual decisions about what things look like while playing the game and making sure that it still fits what the game really needs, and what players will expect from the game, and gives them options. ”
It sounds like we can expect PS5 and Xbox Series X versions that put a lot of control that we are used to in PC games back into the hands of the players when it comes to what the game should look like and run, and where the priorities is must be in the settings.
“Overall, our players give tons and tons of options,” Stratton told Polygon. “Our video settings menus, our gameplay and our control settings, I mean, we’re really trying to give players as many options and slides as possible.”