Developers will update GTA Online to address bad charging times after community fix

Now you can do all of these things <em data-recalc-dims=but faster. “/>

Enlarge / Now you can do all these things but faster.

Rockstar Games

A few weeks ago we reported that a Grand Theft Auto Online player sick of the infamous long loading time of the game, took matters into his own hands, broke out the disassembler and made his own solution. The long charging times were due to the inefficient way in which the GTA Online developers chose to analyze the data and then sort it into a large JSON file with more megabytes.

The correction – created by a coder known as t0st – resulted in a 70 percent decrease in load times, which happens according to the informal criteria of t0st. For players suffering from the JSON analysis issue, this means they only have to wait one or two minutes for a GTA Online game, rather than the six plus minutes they had previously stared at to look at the loading screen.

In the two weeks since the solution of t0st was announced, GTA Online developer Rockstar came in contact with t0st and admitted that t0st had indeed solved a legal problem with the game and that he would receive a payment of $ 10,000 under Rockstar’s bug bounty program.

According to PC Gamer, Rockstar said in a statement:

After a thorough investigation, we can confirm that the player first revealed an aspect of the game code related to loading times for the computer version of GTA Online that can be improved. As a result of these investigations, we’ve made some changes that will be implemented in an upcoming title update.

There is no timeframe for when that “upcoming title update” will be released, but in its original version of its solution, t0st explained that the core issue for JSON analysis and storage “should not be more than a day for a single developer” do not take. to resolve. “

Source