Destiny 2 players jump off cliffs to prevent Osiris trials from playing

Illustration for the article titled iDestiny 2 / i Players jump off cliffs to prevent us from playing Osiris trials

Image: Bungie

It happened to me: I was looking for groups on the Destiny 2 app to play Trials of Osiris joined one and then jumped off a rock the next few minutes in a tribute to how unequal the competition of the game’s PVP loot can be.

Trials of Osiris were praised in the original game for its tense shooting and powerful rewards. Last spring, Bungie finally added the mode Destiny 2, but its return was not without flaws. Between player cheat, lurking benefits, and unbalanced weapons, Trials of Osiris can be hellish, especially for anyone with just a huge interest in competitive PVP. Tired of getting a Felwinter’s Lie rifle in the face, but can not return the favor as the quest is no longer in play? You are not alone! And so some players march blades off cliffs to grind the loot as painlessly as possible.

While Trials of Osiris’s best equipment can only be earned by winning seven games in a row without a single loss, Trials of Osiris bounties let players grind to pieces for fewer versions of its popular loot. One abundance in particular ensures you the trial item of the week simply for completing matches, winning or losing. And since giving up and losing faster is faster than trying your best and eventually losing anyway, many people choose the quick death over the elongated one.

This is how a week ago I was part of a group that performed improvised cliff speeds on the Mercury map Altar of Flame. The card hangs in the air and is perfectly suited for players cheering mode. The addition of new loot with the start of Season of the Chosen, meanwhile, provided an extra incentive. The guaranteed reward for the week was The Messenger, an easy-to-handle wrist gun with an incredible range that also had the potential to fall with the Desperado perk, increasing your fire gain after killing someone with an exact hit. The result was that even when I was really trying to play, I occasionally encounter teams that insult themselves within seconds of starting the round.

The reward for this past weekend was Astral Horizon, a super-impact kinetic shotgun. While the map, Exodus Blue, is mostly landlocked, I still occasionally encounter teams rushing to one open side to jump overboard rather than risk a slow defeat. “Kiss [kill yourself] for bounty, ”reads one of the Fireteams I joined over the weekend when I had 1% left to go on my Trials engram bounty.

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Of all the trial matches in all the towns around the world, they have to run in mines.
Image: Bungie / Kotaku

As Shacknews and innumerable posts on the Destiny subreddit pointed out, it all just shows how crooked the mode and its relationship between players has become. There are a number of reasons for this, but the most important of them seems to be a skills gap. Players often complain about achieving one victory in a sea of ​​losses, ending up with a group of pros who were already flawless (seven wins without a loss) and the Adept versions of Trials equipment to prove it. “We have no match, so effectively no casual will ever play it,” a player wrote in a post blew up on Reddit this weekend. “When I talk about matchmaking, why do I play against people with gilded flawless titles during my second win?”

Then there is the problem of how the rest of Osiris’ economy is currently structured. At the end of the original Destiny, players can farm with Trials equipment by just playing matches because they earn tokens after each, win or lose. These tokens can eventually be exchanged for the equipment that other players acquire more quickly by simply winning multiple matches in a row. This was a good solution for Trials of Osiris enthusiasts with mediocre or negative KDAs. In the current iteration, however, you only get tokens to win, and even then it is handed out very sparingly.

Trials of Osiris are what Bungie calls an aspiration activity, which means it’s supposed to be something players have to work towards. I have no problem passing through the trials, getting my ass kicked for months, only to pull out a humble five-win series late in the season. But at the moment, it doesn’t feel like a mountain I can climb slowly, and certainly not one I want. Like everything in the game, it feels more like a shitty shot to you, and with so many good things to do in the game, it’s not a surprise at the moment, so many players will prefer to spend as little time in Trials as possible. by bringing.

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