Control Developer: ‘sucks’ games for two generations of consoles at once

It turns out that it’s hard to make games. Who knew? According to Control Communications Director Thomas Puha, Control developer Remedy has created a gameplay feature on two completely different generations of consoles simultaneously. bring games like Control from one generation to the next, especially if the studio doing the work is smaller with fewer resources (like Remedy).“When you’re at this point between generations, it’s struggling,” Puha says. “You have to support the previous generation, make sure that the singing and everything you bring to the next generation is still limited by the choices you made for the previous generation years ago. It’s not a very realistic thing that this guy game, we’re going to rework everything and then take it to the next generation. It’s just not like that. It’s not a reality for us because you’re literally taking away resources that build future games and the engine for the future. ‘

Puha went on to say that PS5 and Xbox series games do not look as good as we would like at the moment – better than the previous generation, certainly, but perhaps not quite the dramatic upgrade that people would have wanted .

“The games that will come out, the stuff we’re working on, the visual bar, you’re going to be blown away. And you just have to look at previous generations. You’re looking at something like Modern Warfare. I can ‘t understand how the game works. looks so good on Xbox One and PS4. And you’ll have the same for this current generation. We’ll see so much improvement. “

Puha pointed out that many of the problems with developing games for new generations are related to resources and tools for developers. He noted that Control was originally shipped from August 2019 on a version of its game engine, but then the engine was completely updated to include next-generation support – effectively breaking everything Remedy already had in place.

‘When you get to the point where you need to get [a game] working on next generation systems, on a new engine it takes a few months just to get everything going, “he said. The content looks wrong, the textures look wrong, the lighting is merciful because we have all these improvements made, but then it is not compatible with what we had in 2019. It took months – the game is on, we made it run back in the summer of last year, but it has nothing of “had the nice things … it just took a while to reach the level where we had everything in the previous generation. Now we can actually start doing all the coolest things of the next generation.”

Developers need to effectively choose what they want to work on, he said. But if they want to make full use of every next technology for a game passed down from the previous generation, it can take time, otherwise they might spend new games.

‘We can keep developing features for this game for months, if not a year, but then you’re already working on the next project that expects these developers to work on the game. This is just the reality of a multi-project organization. . “

Control: Ultimate Edition is now available for PS5 and Xbox Series S and X, following a first kerfuffle over next-generation savings transfers. The original version was our 2019 contest of the year and our original review praised the “captivating, strange world”.

Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.

Source