CD Projekt Red investors sue the company over Cyberpunk 2077 debacle

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Enlarge / People complain about such situations in Cyberpunk 2077.

With his release day Cyberpunk 2077 immediately turned from one of the most anticipated new games of the holiday season to one of the biggest debuts of this year, because bugs that turned out to be both comic and game-breaking were so productive on consoles that Sony even took the title for the time being from his digital store window has been removed. CD Projekt Red, developer and publisher, has had its hands full with broad mockery and unhappy customers over the past few weeks, and now there is a new woe on their hopes: shareholder packages.

Two different law firms announced last week that they were suing CD Project, claiming that the company was violating security law by misleading investors (and everyone else) about the state of affairs. Cyberpunk 2077 and whether it can be played on current generation consoles, the PlayStation 4 and XBox One.

Pronunciations CD Project Red made about Cyberpunk the complaint (PDF) claims that throughout 2020 ‘was materially false and misleading’ because the company did not say that the game was ‘virtually unplayable on current generation Xbox or Playstation systems due to a huge number of bugs.’

The bugs were not widely known prior to the game’s release because the company did not make console copies of the game available for review. Each outlet that had a copy of pre-release Cyberpunk (including Ars) played it on a computer. CD Projekt apologized after release because it did not make the console version available “and consequently did not allow it to make a more informed decision about your purchase.”

The pack mentions the many release delays the game has faced, first from April 2020 to September 2020, then from September to November, and finally from November to December. Every time the studio announces a delay, managers have publicly promised that the game is completely up and running, but just needs a little more polishing and a period of sustained grunting has begun to make it happen.

However, in the wake of the game’s release, CDPR’s co – CEO Adam Kiciński admitted that the company had focused too hard on the three – time delayed deadline instead of the actual problems with the game.

“We underestimated the scope and complexity of the issues, we ignored the signals about the need for extra time to refine the game on the last generation of basic consoles,” Kiciński said in a conference.

“We updated the game to the last minute on last-generation consoles, and we thought we would make it in time,” joint CEO Marcin Iwiński said in the same call. “Unfortunately, this led to the review it gave just one day before the release to the judges, which was definitely too late, and the media did not get the chance to review it properly. That was not the intention; we were just fixing the game until the very last minute. ‘

CD Project Red said in a submission over the weekend that it would defend itself “vigorously” against the demands of shareholders.

Meets expectations

Given the ongoing debacle of the Cyberpunk 2077 launched, an investor case seemed anything but inevitable. These types of legal action are incredibly common when a business gets a big PR hit.

Under U.S. law, publicly traded companies have a duty of trust toward their shareholders. Basically, officers of a corporation have the legal obligation to act in the interests of the company and its investors. Shareholders and corporate executives tend to interpret this as a legal duty to maximize the company’s profits, although that is not exactly what the law says.

including Ars) published reviews on December 7 (the first drop), the game was released on December 10 (the middle of the big downhill slope) and Sony released the game on December 17 (the tiny little pickle right before the second drop) .
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Enlarge / The December high in CDPR’s share price came on 4 December. Outlets (including Ars) started publishing the reviews on December 7 (the first drop), the game was released on December 10 (the middle of the big downhill slope), and Sony released the game on December 17 (the small drop) pickle just before the second drop) removed.

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The argument in this kind of shareholder case basically says: The company did something it should not have had – lied about something, underestimated a risk, made a colossal judgment error, and so on – and as a result the public image of the company disadvantage in turn disadvantage investors.

For example, earlier this month, Pinterest shareholders filed a lawsuit against the company, claiming that the board had failed in its duty of trust because allegations of unbridled racial and gender-based discrimination within the company tarnished its image with its predominantly female user base. Google settled a similar case of shareholders in September over dealing with harassment in the company. And in April, Zoom investors sued the overnight video conference sensation, arguing that the company should have known the product was not up to the specifications before the pandemic.

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