Below our developer explains why updates took so long

Under Us developer Innersloth has released a development log that promises a 2021 content plan and explains why updates to the game took longer than expected. As noted on the Innersloth blog, the huge and sudden success of Among Us has led to major changes to the game – not to mention a cancellation in favor of updates to the original. Less visible, the popularity of the game led to a lot of behind-the-scenes change, and Innersloth consequently introduced a way to work on the game and its updates more sustainably: ‘We had to spend 2 months just restructuring, inventing new processes and the acquisition of external partners to help us manage, ”reads the blog.

“If we wanted it to work and be hired in the long run, we had to streamline things. It’s everything that works behind the scenes, and although it means time away from the game, it will make it easier for current and future people make the game better, “Innersloth adds.” We want to do more for you to show you how grateful we are, but without sacrificing the quality and values ​​we had before it blew up. “It is clear that the small team is currently working on new content for the game and ensuring that it is transferred to new platforms in the near future.

What’s going to happen now that a lot of the work has been done, Innersloth says he’s going to announce a 2021 road map soon. The developer notes that he had hoped to launch the planned ‘Accounts’ system for the game earlier, but that a first update focusing on moderation would come ASAP, which would build a foundation for the update. In the end, Innersloth ‘wanted to make sure it was not half-baked before it was implemented. (Trust me – you do not want a bad reporting system with no accountability behind it. ‘)

As unveiled at The Game Awards 2020, a new Airship card is coming to Among Us in early 2021, and the game will also be launched on Xbox consoles this year. In other among our news, the game recently made it into Google’s most popular searches of 2020.

Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

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