Fans finally crack Assassin’s Creed Language

Illustration for the article titled Fans finally crack-made iAssassins Creed / i Language

Screenshot: Ubisoft

Assassin’s Creed is a never-ending series of puzzles and puzzles, of which the Isu language is the most consistent. While it was first launched in 2009 Assassin’s Creed II, only last year Assassin’s Creed Valhalla given significant clues that fans were finally able to crack the dead tongue.

In a video released on YouTube earlier today, people on fansite Access to the Animus gives an outline of the steps they took to unlock the complex language of the Isu, a race of godlike figures who in Assassin’s Creed lore, precedes human civilization. But it was not easy substitution rate; the decoding of the foundations of the Isu language was made possible only by Valhalla act as a kind Rosetta Stone whereby meaning can be extrapolated.

Access The Animus was able to identify grammar cases, verb tenses, conjugations, and key rules for sentence construction by comparing various pieces of Isu text with English translations used in the course of the Valhalla storyline. They were then able to apply what they had learned to their main purpose: to translate various Isu marks on the packaging of the collector’s edition.

However, the work is far from finished. Valhalla makes it clear that the Isu was not as monolithic a civilization as was first thought, making important differences between letters and sentence structures in different texts. Since the Isu text looks very different in older Assassin’s Creed games, it is still unclear whether these specific findings can be applied throughout the series.

Access to The Animus plans to study further topics in a future video, such as the Isu digit system and a massive document known as the Canterbury file. It would probably be a bit to say that the language is completely nailed down, but Valhalla narrative director Darby McDevitt has especially priced the performance on Twitter. They are definitely doing something!

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