Marvel’s Avengers studio tries to clarify plans to increase XP sharpening

Crystal Dynamics [69 articles]”href =” https://www.videogameschronicle.com/companies/square-enix/square-enix-europe/crystal-dynamics/ “> Crystal Dynamics tried to slow down its decision to slow down the pace at which players increase characters. in Marvel’s Avengers [73 articles]”href =” https://www.videogameschronicle.com/games/the-avengers/ “> Marvel’s Avengers.

From March 18, the amount of XP needed to increase a character as soon as they reach level 25 will increase with each level, which means it will take longer for each character to reach the maximum level 50.

Crystal Dynamics, which originally announced on March 3 that the changes were announced, said that the current rate of XP unlocking ‘has led to issues … which can be confusing and overwhelming for newer players’ and that it is adjusting things to ‘every decision to invest in’ a skill or heroism to make more sense ‘.

Acknowledging that the original explanation was ‘not comprehensive’ and caused ‘confusion’ among some players, Crystal Dynamics has now posted a new update to better explain the move.

“We wanted to shed more light and details on the recently announced XP change: we did not change XP to increase the grind for the sake of grinding,” it claims in a Reddit message.

As it stands at higher levels, players can eventually increase a thing (‘dinging’) two to three times during each 10 to 20 minute mission.

“The problem we saw and heard was that you would immediately gain more skill points than you had time to review, apply and get used to before embarking on your next mission and achieving your next levels, said Crystal Dynamics. . ‘Hopefully you can see the issue here.

‘We want people to rise, in fact, we want to see more people raise more Heroes, because playing the full Avenger list should be the most fun thing you can do, but we do not want the leveling experience to be too overwhelming or diminishing to examine every skill purchase. ”

Marvel's Avengers studio tries to make plans to increase XP sharpening clear
Marvel’s Avengers XP Changes Effective March 18

Crystal Dynamics said that the upcoming XP changes should take about 3-5 hours to reach the maximum level for each character.

“That means leveling up every 2-4 missions at the top in a more stable place,” he said. “We see it as a way to reach clearer ‘thing’ thresholds, and more time to get involved with every skill acquisition and enjoy it.

“We also set up the game to make early leveling a little faster, giving players more advantage over enemies once they start and hopefully making them feel faster like a Superhero.”

More powerful enemies will also offer additional XP if defeated, and Crystal Dynamics is working on a bug fix that makes Kate Bishop rise 200-300% faster than other characters.

“Hopefully this will make things better and provide a better vision of what we are doing with the XP change, and we will work better to make things clearer if we share this kind of information,” the studio wrote.

The XP changes take effect on March 18, which is the release date for the PlayStation 5 [1,161 articles]”href =” https://www.videogameschronicle.com/platforms/playstation/ps5/ “> PS5 and Xbox Series X | S [937 articles]”href =” https://www.videogameschronicle.com/platforms/xbox/scarlett/ “> Xbox Series X / S versions of Marvel’s Avengers and the game’s new Hawkeye DLC.

According to the official maps of the publisher Square Enix [225 articles]”href =” https://www.videogameschronicle.com/companies/square-enix/ “> Square Enix, the PS5 version of Avengers, has two graphics modes: the highest performance mode, which runs at 60 fps and a checkerboard 4K running, and 4K mode running at original 4K and presumably lower frame rates.

Marvel's Avengers studio tries to make plans to increase XP sharpening clear

Avengers’ PS5 enhancements include higher-resolution textures, enhanced armor destruction, improved environmental occlusion, haptic feedback, spatial sound, and more. These are in addition to previously confirmed features such as cross-general gameplay and savings, improved rankings and significantly faster load times.

The Xbox [2,785 articles]”href =” https://www.videogameschronicle.com/platforms/xbox/ “> Xbox Series X version contains the same graphics enhancements as PS5, although Square Enix apparently did not implement the two graphics modes, listed as merely ‘native’ 4K ‘, while Series S runs at 1440 p. It is not yet clear at what frame rate Series X will run the game.