Sony has spent $ 329 million on developing exclusive third-party PlayStation studios

Current exclusive third parties include Destruction AllStars, Sackboy: A Big Adventure and Demon’s Souls.

According to Sony’s Quarterly Securities Report, from April 1, 2020 to December 31, 2020, the Japanese multinational company spent a staggering $ 329 million on publishing PlayStation agreements and partnerships.

In a statement, Sony stated: “Certain subsidiaries in the Game & Network Services (” G&NS “) segment have entered into long-term contracts for the development, distribution and publication of gaming software. These contracts cover different periods, mainly within seven years. By 2020, these subsidiaries were committed to the payment of 34,360 million yen under such contracts. ”

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The amount, which will be paid out over seven years, is expected to cover current PS5-exclusive games in development, as well as future titles from third-party developers. However, this does not include games from Sony-owned studios such as Insomniac and Naughty Dog, as well as exclusive from third-party ones such as Final Fantasy 16, Project Athia and Deathloop.

Sony’s spending is good news for PS5 gamers, as it indicates that there are still many exclusive and new games in the offing. The company, which spends more than $ 100 million on its best-selling first-party projects, apparently spends more than three times as much on smaller-scale AAA projects. Current exclusive third parties include Destruction AllStars, Sackboy: A Big Adventure and Demon’s Souls, as well as the upcoming Return.

Despite investing in the future, Sony also said: ‘The COVID-19 pandemic has adversely affected the production, development, sales and distribution of products and services in each of Sony’s business segments, and this negative impact will be expected in the future. ”

Sony has undoubtedly referred to the production of PS5s, part of the ninth generation video games. Production has slowed since US disk maker Advanced Micro Devices (AMD), which supplies chips such as the GPU and central processing unit to the company, acknowledged a worldwide shortage of chips due to the growing demand for computers and other electronics during COVID – 19 pandemics.

Two weeks after the launch of the PS5 in November, Sony reported that it was the biggest launch in PlayStation history, surpassing PS4’s 2.1 million units in its first two weeks in 2013.

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Source: PSU

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