
Money.pl reported that The Medium has already recovered its development and marketing costs. As such, and in just three days, the game became profitable for Bloober Team.
The Medium appeared on the computer on January 28th. And, as we have already reported, the game is currently suffering from major optimization / performance issues.
The game uses a dual reality system, allowing it to display two different worlds simultaneously. Although some dual reality scenes work well, there are numerous scenes in which tanks are on display.
It will be interesting to see if Bloober Team will be able to further optimize its title.
Our article on PC performance analysis has been postponed until the team corrects the computer version. Until then, you can find here some benchmarks for Ray Tracing and DLSS.
Stay tuned for more!