
If you read this, it’s a safe way to assume you’d been hanging out with Mario and his friends the least once in your life. Whether you pick up carts, hit the tennis courts for a few sets or attend cruel parties where every coin and star you’ve had was stolen (no, I’m not mad), but Mario’s non-platform multiplayer screens need little introduction. The crew of Mushroom Kingdom saw more adventures than most in different disciplines, and we were often able to bring our friends along for the ride. Yet, despite Mario’s rich multiplayer history, the most important Super Mario games have historically been a mixed bag in this department.
Mario’s 2D adventures have received consistent cooperation over the past decade, but it was only Super Mario 3D World that 3D entries really bring multiplayer to life. With the local collaboration of four players on the Wii U, it’s probably Super Mario’s multiplayer platform peak, and with the online addition to the Bowser’s Fury Switch gates, we’ll probably get our hands on the final package soon. We’re now less than a month away from the launch, and with that in mind – apart from the appointments – we decided to look back at the history of Super Mario’s multiplayer …
Humble beginning
Discount the formative single-screen action for two players of the non-Super Mario Bros., will have little recollection of how it all started Super Mario Bros.. Considering the technology of the time, the functionality of two players was understandably limited. While Luigi acted as a palette swap for Mario, players would simply change their lives in the eight worlds of the game, and that’s how it goes.
Despite having almost identical mechanics (difficulty aside), this ‘multiplayer’ element did not transfer The lost levelsAlthough Luigi was available separately, he offered a larger jump, but reduced the friction across the ground. Its western substitute, Super Mario Bros. 2, lets you choose between a whopping four characters, though it was also a solo affair.
Super Mario Bros. 3 saw the return of multiplayer with road switch, but this time you would take turns while viewing the world map. Just like before, Luigi was a Mario palette swap, but the game includes some extensive options, such as a remake of the aforementioned Mario Bros. arcade game and stealing cards from each other, but in the end it does not have much in multiplayer- terms not added. Nintendo has a similar approach with Super Mario World, although the world’s ‘continued’ Yoshi’s Island (a significantly different game) threw it away completely.
Move in 3D
It was never implemented in the final version, but when Mario made the 3D transition Super Mario 64, Shigeru Miyamoto experiments with multiplayer. In the interviews, he said that support for two players was planned with Luigi, but was eventually scrapped – a result of the N64’s hardware restrictions. It is later explained that they also planned a Mario Bros.-style mini-game, which was also canned.
The lack of multiplayer functionality in the final product has not prevented fans from making their own over the years, even if the outcome of these projects was too predictable. The multiplayer support of any kind has only been officially received via the DS remake, which includes new mini-games and a competitive US. Wise.
Much like 64, Super Mario Sunshine was a solo adventure. It was only then galaxy that a 3D entry eventually includes an option to get a second player involved, with a cooperative approach that basically means you have to share controls. Mario and Mario Player, controlled by Player One, can aim, collect and shoot Star Bits so that they can hit enemies and offer a helping hand (Mario can also jump higher if both players hit ‘A’ at the same time). A fun, subtle addition, but perhaps too minimal – hardly the kind of ‘real’ multiplayer action available elsewhere. Melkweg 2 built on this, allowing players to control an orange Luma that can attack enemies, but this is a gentle variation on the theme.
The right thing to do
The real multiplayer breakthrough came with Super Mario’s return to 2D. Launched in 2009 between the two Galaxy games, New Super Mario Bros. Wii built on the success of its DS predecessor and we finally saw Miyamoto’s dream of cooperating with Super Mario come true. This allowed four players to join the main story and create a ‘meaningful group experience’ for the designers. This is not to say that the DS game did not have multiplayer at all, but that it was more focused on mini-games and a competitive mode.
The potential of Mario collaboration was clear and paved the way for future 2D entries. New Super Mario Bros. 2 on 3DS, the presentation of story mode continued with a two-player option, but the Wii U sequel built on that and enabled a fifth player to connect via the Gamepad. Called ‘Boost Mode’, the GamePad user can place blocks across the level and help (or obstruct) the other players as they navigate the course. Due to the change in hardware, it was removed in the Deluxe version of the Switch, but it was a lot of fun at the time. We have not seen a new entry since then, although the battle royal peculiarity is the limited time Super Mario Bros. 35 arrived for Nintendo Switch Online subscribers last year and delivered a competitive brand of online multiplayer with the original game as a template.
In fact, it is a fair assessment to say Super Mario Maker has replaced the ‘New’ sub-series to some extent, providing us with customized creation tools and the ability to share courses online. Despite the community aspects, it was originally only for single players, but in 2019 Super Mario Maker 2 has added a significant number of tools to Mario’s multiplayer belt. We said at the time that this would probably be the last 2D Mario game you would ever need, and with good reason; It’s hard to imagine with extensive stage options and quadruple multiplayer – both locally and eventually online – how Nintendo will further develop this template.
Nintendo has always been able to evoke surprises and go back to the 3D entries, solo experience Super Mario 3D Land laid the foundation on which Super Mario 3D World built. With the execution of various game elements of 3D Land, it was the game to finally introduce us to full-fledged collaboration in three dimensions. Although limited by the poor sales of Wii U, it was a critical hit and also made use of the Miiverse (RIP) features. A Luigi Bros. two-player game, based on Mario Bros., was also present.
Turn things on
It was almost disappointing to see how this extended collaboration feature is removed Super Mario Odyssey, although frankly, it’s not really a fair comparison. They certainly share the Super Mario name, but each game plays very differently, and Odyssey’s sandbox approach meant it was better suited for singles. Like Galaxy, it opted for a lighter co-op option to let a second player control Cappy independently of Mario. You also have a separate online mini-game option with Luigi’s Balloon World. Players hide a balloon within a kingdom and others will then have to find it within a set time limit. A fun distraction, absolutely; just not a particularly elaborate one.
Super Mario is not a particularly consistent multiplayer franchise, but over the decades it has certainly been a way to connect with other people. Since many of us are currently staying at home, capability is more important than ever before, making 3D World’s emerging online options even more valuable to Switch gamers. Miyamoto never lost sight of his original purpose, which gives us experiences that two people can play together, and it is slowly being realized. Regardless of the way Nintendo follows, we look forward to seeing where our favorite Italian plumber goes next.
Let us know below what your favorite Super Mario multiplayer experiences have been over the years.